by Matt Ball on November 1, 2010
The Abu Dhabi Urban Planning Council unveiled a large 23 meter by 17 meter physical model at the Cityscape exhibition for real estate development, coupled with 16 overhead projectors that highlighted areas synced to videos on a large custom built screen. The 1:2000 model has been built and expanded upon over the past several years [...]
by Matt Ball on October 29, 2010
A motivated effort is underway in Australia to create Virtual Australia – a fully interoperable and interactive 3D photorealistic simulation of the natural and built environment on all scales down to 2cm. The vision is for a central model to be created by owners of properties and physical assets where they can assert the same [...]
by Matt Ball on September 12, 2010
Part of the fascination with history is that lessons can be learned that have relevance to problems today and in the future. The means to convey our recollections has progressed from the story, to the photograph, to the movie, and is marching inevitably toward an immersive model. Geospatial technologies are contributing to our ability to [...]
by Matt Ball on May 4, 2010
IBM just announced the CityOne serious urban simulation game (view the above YouTube trailer) this week at their conference in Las Vegas. The simulation aims at solving the problems faced by cities, with a focus on adding intelligence and efficiency. The game will go online this coming fall, and is meant as a marketing offshoot [...]
by Matt Ball on April 29, 2010
The National Science Foundation is sponsoring a summer program at the University of Arkansas for high school and college students to train in 3D recording and visualization as part of the CI-TRAIN Project. The program will train students on the scanning of structures for architectural, engineering and historic purposes using terrestrial laser scanning and photogrammetry, [...]
by Matt Ball on April 28, 2010
I visited with the Italy-based GIS development company ABACO at the GITA conference in Phoenix and was impressed by their DbMAP Flyer 3D visualization capabilities. They’ve put together a technology suite for the creation and online streaming of realistic 3D models that can incorporate LIDAR points. The company’s tools allow you to make a rich [...]
by Matt Ball on March 8, 2010
Digital 3D visualizations and simulations of urban areas have been possible for a long time. The shelf life of one of these creations however hasn’t been impressive. I’m sure that most large cities have various moth-balled models that may have been effective for their purpose when created, but now don’t have much utility because they [...]
by Matt Ball on March 4, 2010
The fusion of both LIDAR and hyperspectral imagery for the creation of realistic urban models for simulation purposes was the focus of a presentation this morning at ILMF by Raul Campos-Marquetti, senior hyperspectral scientist at Merrick & Company. The ultimate purpose of this model was a simulation for military training purposes by the U.S. Army’s [...]
by Matt Ball on February 23, 2010
The algorithms behind the functionality of Microsoft’s Photosynth offering began as Noah Snavely’s Ph.D. dissertation at the University of Washington. Snavely is now a computer scientist at Cornell University, and he’s working to push the scale of montaging 2D photos to create 3D realities beyond current limitations of dozens or hundreds of photos toward tens [...]
by Matt Ball on February 19, 2010
Earthmine was one of the more interesting exhibitors at last year’s SPAR Conference in Denver. I visited with the company last year and ran into the company founder Anthony Fassero at this year’s event. They didn’t have a visible presence this year because Fassero indicated that they’re just too busy. They have 10 vehicles now [...]