by Matt Ball on January 11, 2012
Braden Allenby gave a keynote at last week’s GeoDesign Summit, and I had the pleasure of sitting down with him for an interview. I’ve been an Allenby fan for some time, having read and re-read Reconstructing Earth and just recently having read The Techno-Human Condition. Allenby is a big-picture thinker, an engineer that trains students [...]
by Matt Ball on August 12, 2011
In a short blog post, Chris Andrews the product manager of Autodesk’s Infrastruture Modeler software, outlines a new cloud-based version of this product that is now available via Autodesk Labs. The product is dubbed Project Galileo Online, and it adds the ability to take the merged data from Infrastructure Modeler to the Autodesk Cloud for [...]
by Matt Ball on August 11, 2011
Microsoft Research demoed an impressive hack of their Kinect hardware at the Siggraph conference yesterday that was highlighted on TechCrunch. The research project uses the Kinect to map interior space, intuitively building a 3D model with texture mapping. A truly compelling element is that moved objects are updated in the model, and moving objects can [...]
by Matt Ball on July 27, 2011
Researchers from MIT, the University of Maryland, and the Santa Fe Institute have come up with a new model that predicts the maximum tree height in different environments across the United States. The model has inputs on temperature, precipitation, humidity and solar radiation, and uses these measurements to compute how tall a tree is likely [...]
by Matt Ball on July 25, 2011
Lightsquared Technology, a visual effects developer for film and television, and ABC Surveying have worked together to add GPS and intertial measuring technology to Lightsquared’s system in order to track cameras at centimeter-level accuracy. The precise tracking of the cameras is necessary for real-time virtual backgrounds and CGI characters, speeding the production process greatly and [...]
by Matt Ball on May 25, 2011
We learned of the benefits of lidar for forestry management today at the Esri Forestry GIS Solutions Conference. Generating an accurate 3D model of the earth’s surface with lidar has many advantages over imagery, given that it’s a move toward modeling as opposed to just a photo. There is a great deal of information here [...]
by Matt Ball on November 29, 2010
Brian Mathews, the leader of Autodesk Labs gave a media briefing today in which he updated his Seven Technology Trends lecture with example projects. 1. Human-centered Design has been an ongoing focus, and there are three strong practical examples from Autodesk Labs that highlight this. Inventor Fusion – connect parametric modeling with direct manipulation workflows, [...]
by Matt Ball on November 5, 2010
The model building power of LiDAR is still in its infancy, but judging by the explosion of hardware adoption, that won’t be the case for long. Today’s hardware does a good job of capturing a precise 3D reality from the air, from mobile platforms, and from stationary tripods from different perspectives and for different purposes, [...]
by Matt Ball on August 2, 2010
The New Brunswick Dept. of Transportation (NBDoT) is faced yearly with a monumental infrastructure maintenance task as it works to repair the largest infrastructure inventory per-capita in Canada. There are 18,000 kilometers of roads with 2,900 bridges that need to be maintained, despite a very limited budget. In order to address this maintenance problem fairly [...]
by Matt Ball on May 25, 2010
The National Oceanic and Atmospheric Administration has signed a nine-year $317 million contract with Computer Sciences Corp. to build a supercomputer to model weather patterns. This supercomputer investment contract also includes an effort to integrate some existing systems, and to speed the timeliness of forecast models to existing conditions. Read more about this plan via [...]